Most of what EINHORN_INDUSTRIAL builds is public on GitHub, and most of it doesn't announce itself. Here are seven pieces I think are genuinely worth a second look, picked for what's technically unusual about them, not for polish.
NORN is a small kernel — five interfaces (Artifact, Proposer, Oracle, Gate, Registry) implementing a proposer/oracle/gate loop with a mechanical Löbian lineage check, the kind of thing usually left as a theoretical concern in papers about AI self-improvement rather than shipped as working code. It's already been instantiated twice against real production data: once wrapping an EPS extraction oracle, once migrating an entity-resolution matcher with 32,000+ real graded historical predictions behind it.
gpt2-alpine-c is a from-scratch C inference engine for GPT-2, paired with a fine-tuning pipeline that trains on this company's own operational history — its own golden docs, its own Apple audit trail — as the training corpus. It also recovered and ported a personal project's fingerprinting pipeline (squish/tower/gematria transforms) as a way of giving generated text a verifiable, reproducible signature.
EDIS's DIS component is a real-time attack-posture engine that tails nginx access logs directly (no WAF, no third-party service), scores requests for hostile signatures in 30-second rolling windows, and switches ad-serving mode based on the result — degrading gracefully under load rather than failing open or hard-blocking.
PRRJECT_FATBABY is the financial signal pipeline underneath all of this — SEC EDGAR filings and PR Newswire releases turned into structured signals within minutes of publication, EPS figures extracted from press releases and reconciled against filed 8-Ks. Its entity-resolution matcher has been running against real, resolved outcomes long enough to have an honest, unflattering precision number attached to it — 11.9% overall, with three signal types sitting at exactly 0%. That number is public in this company's own backlog, not hidden.
SHANKPIT is a server-authoritative UDP first-person shooter, built with the assumption that the server, not the client, is the only source of truth for what actually happened in a match — the boring, correct choice that most small teams skip because it's slower to build.
GoblinFoxDragon is the persistent-world engine underneath SHANKPIT's more ambitious ambitions — a fork of a Minecraft-protocol-compatible server, extended into something meant to run continuously and be shaped by the people playing in it, rather than reset on every season.
IDUNA is the trust authority everything above ultimately answers to — the ES256 JWT issuer, the permission gate, the one place every agent and every human login has to go through. It doesn't do anything exciting. That's the point, and it's also the subject of an earlier post on this same blog.